using System;
using System.Collections.Generic;
using System.Text;
using Gremlin.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;

namespace Squadron
{
    class Laser : Projectile
    {       
        public Laser(Microsoft.Xna.Framework.Game game, ContentManager content, String modelName,
            Quaternion rotation, int life, uint damage, float speed)
            : base(game, content, modelName, rotation, life, damage, speed)
        {           
            // This laser should add itself to the gameworld which should own fired projectiles.
            // TODO
            //this._scale = new Vector3(0.1f, 0.1f, 0.1f);
        }

        public override void Update(GameTime gameTime)
        {            
            base.Update(gameTime);
        }
    }
}
